add more initialization functions

This commit is contained in:
Rodrigo Verdiani 2025-12-27 01:51:15 -03:00
parent a0223f8e4e
commit 17b3ae0bee
11 changed files with 415 additions and 12 deletions

View File

@ -15,6 +15,12 @@ add_executable(tibia main.c
input.c
input.h
config.c
config.h)
config.h
map.c
map.h
bitmap.c
bitmap.h
Objects.c
Objects.h)
target_link_libraries(tibia SDL3::SDL3)

202
Objects.c Normal file
View File

@ -0,0 +1,202 @@
//
// Created by rov on 12/27/25.
//
#include "Objects.h"
#include <stdlib.h>
#include <string.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_messagebox.h>
bool Objects_Init(Objects_t *objects) {
memset(objects->spriteTable, 0, sizeof(objects->spriteTable));
for (int i = 0; i < THING_DATA_POOL_SIZE; i++) {
objects->thingDataPool[i] = malloc(1536);
if (objects->thingDataPool[i]) {
memset(objects->thingDataPool[i], 0, 1536);
}
}
memset(objects->activeObjectList, 0, sizeof(objects->activeObjectList));
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Objects_Init: memory allocated");
if (!Objects_LoadData(objects)) {
return false;
}
return Objects_LoadSprites(objects);
}
bool Objects_LoadData(Objects_t *objects) {
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadData: loading object data.");
SDL_IOStream *file = SDL_IOFromFile("MUDOBJ.CLI", "rb");
if (!file) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Objects_LoadData: couldn't open file MUDOBJ.CLI",
NULL);
return false;
}
int objectsLoaded = 0;
while (true) {
uint16_t src;
uint8_t categoryID, thingID;
// Read IDs
if (SDL_ReadIO(file, &categoryID, 1) != 1) {
break;
}
if (SDL_ReadIO(file, &thingID, 1) != 1) {
break;
}
// Store header info
ThingHeader *header = (ThingHeader *) ((uint8_t *) objects->thingDataPool[categoryID] + thingID * 6);
SDL_ReadIO(file, &header->properties, 2);
SDL_ReadIO(file, &src, 2);
header->flags = src + 4;
// Calculate total sprites needed
const int countWidth = (src >> 4 & 3) + 1;
const int countHeight = (src >> 6 & 3) + 1;
const int countPattern = (src & 0xF) + 1;
const int countLayers = (src >> 8 & 1) + 1;
const int countAnim = (src >> 9 & 1) + 1;
const int countSides = (src >> 10 & 1) + 1;
// Total sprites to read for this object
const int totalSprites = countWidth * countHeight * countPattern * countLayers * countAnim * countSides;
const size_t bufferSize = sizeof(uint16_t) + totalSprites * sizeof(uint16_t);
uint16_t *destBuffer = objects->activeObjectList[categoryID];
if (destBuffer == NULL) {
destBuffer = (uint16_t *) malloc(bufferSize);
if (!destBuffer) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadData: cannot allocate memory");
break;
}
destBuffer[0] = 0;
objects->activeObjectList[categoryID] = destBuffer;
} else {
const size_t currentCount = destBuffer[0];
const size_t newTotalSize = sizeof(uint16_t) + (currentCount + totalSprites) * sizeof(uint16_t);
destBuffer = (uint16_t *) realloc(destBuffer, newTotalSize);
objects->activeObjectList[categoryID] = destBuffer;
}
header->spriteIndex = destBuffer[0];
// Read sprites
// Pointer to where we start writing new sprites: Buffer + 1 (Skip count) + Current Count
uint16_t *writePtr = &destBuffer[1 + destBuffer[0]];
const size_t readCount = SDL_ReadIO(file, writePtr, totalSprites * 2);
// Update the item count in the buffer header
// Note: SDL_ReadIO returns bytes, so we divide by 2 for item count
const uint16_t itemsRead = (uint16_t) (readCount / 2);
destBuffer[0] += itemsRead;
objectsLoaded += itemsRead;
}
SDL_CloseIO(file);
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadData: data loaded (%d objects).", objectsLoaded);
return true;
}
bool Objects_LoadSprites(Objects_t *objects) {
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: loading object sprites.");
// Free existing sprites to prevent memory leaks
for (int i = 0; i < SPRITE_TABLE_SIZE; i++) {
if (objects->spriteTable[i] != NULL) {
free(objects->spriteTable[i]);
objects->spriteTable[i] = NULL;
}
}
SDL_IOStream *file = SDL_IOFromFile("MUDOBJ.SPR", "rb");
if (!file) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Objects_LoadSprites: couldn't open file MUDOBJ.SPR.",
NULL);
return false;
}
uint16_t spriteCount = 0;
if (SDL_ReadIO(file, &spriteCount, 2) != 2) {
SDL_CloseIO(file);
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Objects_LoadSprites: couldn't get sprite count.",
NULL);
return false;
}
int spritesLoaded = 0;
for (int i = 0; i < spriteCount; i++) {
// Read ID (2 bytes)
uint16_t spriteID;
if (SDL_ReadIO(file, &spriteID, 2) != 2) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: couldn't read sprite ID.");
break;
}
uint16_t spriteSize;
if (SDL_ReadIO(file, &spriteSize, 2) != 2) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: couldn't read sprite size.");
break;
}
// Ensure ID is within bounds
if (spriteID >= SPRITE_TABLE_SIZE) {
SDL_LogWarn(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: Sprite ID %d exceeds table size (%d). Skipping.",
spriteID, SPRITE_TABLE_SIZE);
// Skip the data bytes so we don't desync the file stream
SDL_SeekIO(file, spriteSize - 2, SDL_IO_SEEK_CUR);
continue;
}
uint8_t *spriteBuffer = malloc(spriteSize);
if (!spriteBuffer) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: cannot allocate memory");
break;
}
objects->spriteTable[spriteID] = spriteBuffer;
// Store size in the first 2 bytes of the buffer
*(uint16_t *) spriteBuffer = spriteSize;
// Read data
// Read (Size - 2) bytes into Buffer + 2
const size_t bytesToRead = spriteSize - 2;
if (bytesToRead > 0) {
if (SDL_ReadIO(file, spriteBuffer + 2, bytesToRead) != bytesToRead) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: couldn't read full sprite data");
break;
}
}
spritesLoaded++;
}
SDL_CloseIO(file);
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Objects_LoadSprites: %d sprites loaded.", spritesLoaded);
return true;
}
void Objects_Destroy(const Objects_t *objects) {
for (int i = 0; i < THING_DATA_POOL_SIZE; i++) {
free(objects->thingDataPool[i]);
}
}

35
Objects.h Normal file
View File

@ -0,0 +1,35 @@
//
// Created by rov on 12/27/25.
//
#ifndef TIBIA_OBJECTS_H
#define TIBIA_OBJECTS_H
#define SPRITE_TABLE_SIZE 500
#define THING_DATA_POOL_SIZE 256
#define ACTIVE_OBJECT_LIST_SIZE 256
#include <stdbool.h>
#include <stdint.h>
#pragma pack(push, 1)
typedef struct {
uint16_t properties;
uint16_t spriteIndex;
uint16_t flags;
} ThingHeader;
#pragma pack(pop)
typedef struct Objects {
// TODO: not sure about the name/purpose of these.
void* spriteTable[SPRITE_TABLE_SIZE];
void* thingDataPool[THING_DATA_POOL_SIZE];
void* activeObjectList[ACTIVE_OBJECT_LIST_SIZE];
} Objects_t;
bool Objects_Init(Objects_t* objects);
bool Objects_LoadData(Objects_t* objects);
bool Objects_LoadSprites(Objects_t* objects);
void Objects_Destroy(const Objects_t* objects);
#endif //TIBIA_OBJECTS_H

27
app.c
View File

@ -4,12 +4,30 @@
#include "input.h"
void App_Init(App_t *app) {
Window_Init_SDL();
app->isRunning = false;
if (!Window_Init_SDL()) {
return;
}
System_QueryMetrics(&app->metrics);
Window_Init(app->metrics.screenWidth, app->metrics.screenHeight);
if (!Window_Init(app->metrics.screenWidth, app->metrics.screenHeight)) {
return;
}
Config_Load_Settings(&app->configParams);
if (!Map_Init(&app->map)) {
return;
}
if (!Bitmap_Init(&app->bitmap)) {
return;
}
if (!Objects_Init(&app->graphics)) {
return;
}
app->isRunning = true;
}
@ -21,6 +39,9 @@ void App_Run(App_t *app) {
}
}
void App_Shutdown(App_t *app) {
void App_Shutdown(const App_t* app) {
Objects_Destroy(&app->graphics);
Map_Destroy(&app->map);
Bitmap_Destroy(&app->bitmap);
Window_Shutdown();
}

8
app.h
View File

@ -3,17 +3,23 @@
#include <stdbool.h>
#include "bitmap.h"
#include "config.h"
#include "Objects.h"
#include "map.h"
#include "system.h"
typedef struct App {
bool isRunning;
SystemMetrics_t metrics;
ConfigParams_t configParams;
Map_t map;
Bitmap_t bitmap;
Objects_t graphics;
} App_t;
void App_Init(App_t* app);
void App_Run(App_t* app);
void App_Shutdown(App_t* app);
void App_Shutdown(const App_t* app);
#endif

54
bitmap.c Normal file
View File

@ -0,0 +1,54 @@
//
// Created by rov on 12/27/25.
//
#include "bitmap.h"
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_messagebox.h>
#include <SDL3/SDL_render.h>
bool Bitmap_Init(Bitmap_t* bitmap) {
bitmap->tibiaSurface = Bitmap_LoadFromFile("TIBIA.BMP");
if (!bitmap->tibiaSurface) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Bitmap_Init: couldn't load tibia.bmp", NULL);
return false;
}
bitmap->marbleSurface = Bitmap_LoadFromFile("MARBLE.BMP");
if (!bitmap->marbleSurface) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Bitmap_Init: couldn't load marble.bmp", NULL);
return false;
}
// TODO: Note: here, on the original client, it created a offscreen buffer of 36x36 pixels.
return true;
}
void Bitmap_Destroy(const Bitmap_t* bitmap) {
SDL_DestroySurface(bitmap->tibiaSurface);
SDL_DestroySurface(bitmap->marbleSurface);
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Bitmap_Destroy: surfaces destroyed.");
}
SDL_Surface* Bitmap_LoadFromFile(const char* filename) {
SDL_IOStream* stream = SDL_IOFromFile(filename, "rb");
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Bitmap_LoadFromFile: couldn't open file: %s", filename);
return NULL;
}
return SDL_LoadBMP_IO(stream, true);
}
SDL_Surface* Bitmap_LoadFromMemory(const void* buffer, const size_t size) {
SDL_IOStream* stream = SDL_IOFromConstMem(buffer, size);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Bitmap_LoadFromMemory: couldn't read from memory.");
return NULL;
}
return SDL_LoadBMP_IO(stream, true);
}

20
bitmap.h Normal file
View File

@ -0,0 +1,20 @@
//
// Created by rov on 12/27/25.
//
#ifndef TIBIA_BITMAP_H
#define TIBIA_BITMAP_H
#include <SDL3/SDL_surface.h>
typedef struct Bitmap {
SDL_Surface* tibiaSurface;
SDL_Surface* marbleSurface;
} Bitmap_t ;
bool Bitmap_Init(Bitmap_t* bitmap);
void Bitmap_Destroy(const Bitmap_t* bitmap);
SDL_Surface* Bitmap_LoadFromFile(const char* filename);
SDL_Surface* Bitmap_LoadFromMemory(const void* buffer, size_t size);
#endif //TIBIA_BITMAP_H

30
map.c Normal file
View File

@ -0,0 +1,30 @@
//
// Created by rov on 12/26/25.
//
#include "map.h"
#include <stdlib.h>
#include <SDL3/SDL.h>
bool Map_Init(Map_t *map) {
// TODO: fix this magical numbers
map->mapData = malloc(29070);
map->mapAuxData = malloc(855);
if (map->mapData == NULL || map->mapAuxData == NULL) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Map_Init: couldn't allocate memory.", NULL);
return false;
}
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Map_Init: memory allocated.");
return true;
}
void Map_Destroy(const Map_t *map) {
free(map->mapData);
free(map->mapAuxData);
SDL_LogInfo(SDL_LOG_CATEGORY_CUSTOM, "Map_Destroy: memory freed.");
}

18
map.h Normal file
View File

@ -0,0 +1,18 @@
//
// Created by rov on 12/26/25.
//
#ifndef TIBIA_MAP_H
#define TIBIA_MAP_H
#include <stdbool.h>
typedef struct Map {
void* mapData;
void* mapAuxData;
} Map_t;
bool Map_Init(Map_t* map);
void Map_Destroy(const Map_t* map);
#endif //TIBIA_MAP_H

View File

@ -3,14 +3,25 @@
static SDL_Window *window;
static SDL_Renderer *renderer;
void Window_Init_SDL() {
SDL_Init(SDL_INIT_VIDEO);
SDL_SetHint(SDL_HINT_LOGGING, "*=info");
bool Window_Init_SDL() {
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Unable to initialize SDL", NULL);
return false;
}
void Window_Init(int width, int height) {
SDL_CreateWindowAndRenderer(
"Tibia", width, height, 0, &window, &renderer);
SDL_SetHint(SDL_HINT_LOGGING, "*=info");
return true;
}
bool Window_Init(const int width, const int height) {
if (!SDL_CreateWindowAndRenderer(
"Tibia", width, height, 0, &window, &renderer)) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Unable to create SDL Window or Renderer", NULL);
return false;
}
return true;
}
void Window_Shutdown() {

View File

@ -3,8 +3,8 @@
#include <SDL3/SDL.h>
void Window_Init_SDL();
void Window_Init(int width, int height);
bool Window_Init_SDL();
bool Window_Init(int width, int height);
void Window_Shutdown();
SDL_Renderer* Window_GetRenderer();