feat(network): add network socket connection
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parent
7e4dc00d71
commit
e1dc82e70f
6
app.c
6
app.c
@ -2,8 +2,6 @@
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#include "window.h"
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#include "render.h"
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#include "input.h"
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#include "gui.h"
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#include "network.h"
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void App_Init(App_t *app) {
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app->isRunning = false;
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@ -34,7 +32,7 @@ void App_Init(App_t *app) {
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return;
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}
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if (!Network_Init()) {
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if (!Network_Init(&app->network)) {
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return;
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}
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@ -49,7 +47,7 @@ void App_Run(App_t *app) {
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}
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void App_Shutdown(const App_t* app) {
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Network_Shutdown();
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Network_Shutdown(&app->network);
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Objects_Destroy(&app->graphics);
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Map_Destroy(&app->map);
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Bitmap_Destroy(&app->bitmap);
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2
app.h
2
app.h
@ -9,6 +9,7 @@
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#include "objects.h"
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#include "map.h"
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#include "system.h"
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#include "network.h"
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typedef struct App {
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bool isRunning;
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@ -18,6 +19,7 @@ typedef struct App {
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Bitmap_t bitmap;
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Objects_t graphics;
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Gui_t gui;
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Network_t network;
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} App_t;
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void App_Init(App_t* app);
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68
network.c
68
network.c
@ -7,15 +7,79 @@
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#include <SDL3/SDL.h>
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#include <SDL3_net/SDL_net.h>
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bool Network_Init() {
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#define NET_TIMEOUT 30000
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typedef enum ConnectionResult {
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CONN_SUCCESS = 0,
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CONN_ERR_BAD_HOSTNAME = 1,
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CONN_ERR_NO_SERVER = 2
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} CONNECTION_RESULT;
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void Gui_UpdateStatusBar(const Gui_t* gui, const char *message);
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bool Network_Init(Network_t *network) {
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if (!NET_Init()) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to initialize SDL_net.", NULL);
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return false;
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}
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network->socket = NULL;
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return true;
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}
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void Network_Shutdown() {
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void Network_Shutdown(const Network_t *network) {
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NET_DestroyStreamSocket(network->socket);
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NET_Quit();
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}
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CONNECTION_RESULT ConnectToServer(Network_t *network, const ConfigParams_t *configParams, const Gui_t *gui) {
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Gui_UpdateStatusBar(gui, "Searching for hostname...");
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NET_Address *netAddress = NET_ResolveHostname(configParams->serverAddress);
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const NET_Status resolveHostnameStatus = NET_WaitUntilResolved(netAddress, NET_TIMEOUT);
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if (resolveHostnameStatus != NET_SUCCESS) {
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NET_UnrefAddress(netAddress);
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return CONN_ERR_BAD_HOSTNAME;
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}
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Gui_UpdateStatusBar(gui, "Trying to connect...");
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network->socket = NET_CreateClient(netAddress, configParams->serverPort);
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const NET_Status createClientStatus = NET_WaitUntilConnected(network->socket, NET_TIMEOUT);
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if (createClientStatus != NET_SUCCESS) {
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NET_DestroyStreamSocket(network->socket);
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network->socket = NULL;
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NET_UnrefAddress(netAddress);
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return CONN_ERR_NO_SERVER;
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}
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// TODO: is this okay?
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NET_UnrefAddress(netAddress);
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return CONN_SUCCESS;
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}
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void Network_ConnectAndReportStatus(Network_t *network, const ConfigParams_t *configParams, const Gui_t *gui) {
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if (network->socket != NULL) {
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return;
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}
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const CONNECTION_RESULT result = ConnectToServer(network, configParams, gui);
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const char *message = NULL;
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switch (result) {
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case CONN_SUCCESS:
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message = "Connection established.";
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break;
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case CONN_ERR_BAD_HOSTNAME:
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message = "Error: IP address or host not found.";
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break;
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case CONN_ERR_NO_SERVER:
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message = "Error: No server running on host.";
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break;
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}
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Gui_UpdateStatusBar(gui, message);
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}
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14
network.h
14
network.h
@ -6,8 +6,18 @@
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#define TIBIA_NETWORK_H
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#include <stdbool.h>
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#include <SDL3_net/SDL_net.h>
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#include "config.h"
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bool Network_Init();
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void Network_Shutdown();
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typedef struct Gui Gui_t;
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typedef struct Network {
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NET_StreamSocket* socket;
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} Network_t;
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bool Network_Init(Network_t* network);
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void Network_Shutdown(const Network_t* network);
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void Network_ConnectAndReportStatus(Network_t* network, const ConfigParams_t* configParams, const Gui_t* gui);
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#endif //TIBIA_NETWORK_H
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