feat(network): add network socket connection

This commit is contained in:
Rodrigo Verdiani 2025-12-27 21:59:44 -03:00
parent 7e4dc00d71
commit e1dc82e70f
4 changed files with 82 additions and 8 deletions

6
app.c
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@ -2,8 +2,6 @@
#include "window.h"
#include "render.h"
#include "input.h"
#include "gui.h"
#include "network.h"
void App_Init(App_t *app) {
app->isRunning = false;
@ -34,7 +32,7 @@ void App_Init(App_t *app) {
return;
}
if (!Network_Init()) {
if (!Network_Init(&app->network)) {
return;
}
@ -49,7 +47,7 @@ void App_Run(App_t *app) {
}
void App_Shutdown(const App_t* app) {
Network_Shutdown();
Network_Shutdown(&app->network);
Objects_Destroy(&app->graphics);
Map_Destroy(&app->map);
Bitmap_Destroy(&app->bitmap);

2
app.h
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@ -9,6 +9,7 @@
#include "objects.h"
#include "map.h"
#include "system.h"
#include "network.h"
typedef struct App {
bool isRunning;
@ -18,6 +19,7 @@ typedef struct App {
Bitmap_t bitmap;
Objects_t graphics;
Gui_t gui;
Network_t network;
} App_t;
void App_Init(App_t* app);

View File

@ -7,15 +7,79 @@
#include <SDL3/SDL.h>
#include <SDL3_net/SDL_net.h>
bool Network_Init() {
#define NET_TIMEOUT 30000
typedef enum ConnectionResult {
CONN_SUCCESS = 0,
CONN_ERR_BAD_HOSTNAME = 1,
CONN_ERR_NO_SERVER = 2
} CONNECTION_RESULT;
void Gui_UpdateStatusBar(const Gui_t* gui, const char *message);
bool Network_Init(Network_t *network) {
if (!NET_Init()) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to initialize SDL_net.", NULL);
return false;
}
network->socket = NULL;
return true;
}
void Network_Shutdown() {
void Network_Shutdown(const Network_t *network) {
NET_DestroyStreamSocket(network->socket);
NET_Quit();
}
CONNECTION_RESULT ConnectToServer(Network_t *network, const ConfigParams_t *configParams, const Gui_t *gui) {
Gui_UpdateStatusBar(gui, "Searching for hostname...");
NET_Address *netAddress = NET_ResolveHostname(configParams->serverAddress);
const NET_Status resolveHostnameStatus = NET_WaitUntilResolved(netAddress, NET_TIMEOUT);
if (resolveHostnameStatus != NET_SUCCESS) {
NET_UnrefAddress(netAddress);
return CONN_ERR_BAD_HOSTNAME;
}
Gui_UpdateStatusBar(gui, "Trying to connect...");
network->socket = NET_CreateClient(netAddress, configParams->serverPort);
const NET_Status createClientStatus = NET_WaitUntilConnected(network->socket, NET_TIMEOUT);
if (createClientStatus != NET_SUCCESS) {
NET_DestroyStreamSocket(network->socket);
network->socket = NULL;
NET_UnrefAddress(netAddress);
return CONN_ERR_NO_SERVER;
}
// TODO: is this okay?
NET_UnrefAddress(netAddress);
return CONN_SUCCESS;
}
void Network_ConnectAndReportStatus(Network_t *network, const ConfigParams_t *configParams, const Gui_t *gui) {
if (network->socket != NULL) {
return;
}
const CONNECTION_RESULT result = ConnectToServer(network, configParams, gui);
const char *message = NULL;
switch (result) {
case CONN_SUCCESS:
message = "Connection established.";
break;
case CONN_ERR_BAD_HOSTNAME:
message = "Error: IP address or host not found.";
break;
case CONN_ERR_NO_SERVER:
message = "Error: No server running on host.";
break;
}
Gui_UpdateStatusBar(gui, message);
}

View File

@ -6,8 +6,18 @@
#define TIBIA_NETWORK_H
#include <stdbool.h>
#include <SDL3_net/SDL_net.h>
#include "config.h"
bool Network_Init();
void Network_Shutdown();
typedef struct Gui Gui_t;
typedef struct Network {
NET_StreamSocket* socket;
} Network_t;
bool Network_Init(Network_t* network);
void Network_Shutdown(const Network_t* network);
void Network_ConnectAndReportStatus(Network_t* network, const ConfigParams_t* configParams, const Gui_t* gui);
#endif //TIBIA_NETWORK_H