// // Created by rov on 12/27/25. // #include "gui.h" #include #include "dcimgui.h" #include "dcimgui_impl_sdl3.h" #include "dcimgui_impl_sdlrenderer3.h" #include "window.h" #include "config.h" void Gui_Init(Gui_t *gui) { ImGui_CreateContext(NULL); ImGuiIO *io = ImGui_GetIO(); io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; ImGui_StyleColorsLight(NULL); SDL_Window *window = Window_GetWindow(); SDL_Renderer *renderer = Window_GetRenderer(); cImGui_ImplSDL3_InitForSDLRenderer(window, renderer); cImGui_ImplSDLRenderer3_Init(renderer); gui->isPreferencesDialogOpen = false; gui->statusBarText = "Welcome to Tibia!"; } void Gui_ProcessEvent(const SDL_Event *event) { cImGui_ImplSDL3_ProcessEvent(event); } void Gui_StartRender() { cImGui_ImplSDLRenderer3_NewFrame(); cImGui_ImplSDL3_NewFrame(); ImGui_NewFrame(); } void Gui_Render(Gui_t *gui, ConfigParams_t *configParams) { Gui_RenderMainMenu(gui); Gui_RenderStatusBar(gui); Gui_RenderPreferences_Dialog(gui, configParams); } void Gui_FinishRender() { SDL_Renderer *renderer = Window_GetRenderer(); ImGui_Render(); cImGui_ImplSDLRenderer3_RenderDrawData(ImGui_GetDrawData(), renderer); } void Gui_Shutdown() { cImGui_ImplSDLRenderer3_Shutdown(); cImGui_ImplSDL3_Shutdown(); ImGui_DestroyContext(NULL); } void Gui_RenderMainMenu(Gui_t *gui) { if (!ImGui_BeginMainMenuBar()) { return; } if (ImGui_BeginMenu("File")) { if (ImGui_MenuItem("Preferences")) { gui->isPreferencesDialogOpen = true; } ImGui_Separator(); if (ImGui_MenuItem("Bye Bye")) { } ImGui_EndMenu(); } if (ImGui_BeginMenu("Game")) { if (ImGui_MenuItem("New Game")) { } if (ImGui_MenuItem("Journey Onward")) { } if (ImGui_MenuItem("End Game")) { } ImGui_EndMenu(); } if (ImGui_BeginMenu("Info")) { if (ImGui_MenuItem("Change Data")) { } if (ImGui_MenuItem("Userlist")) { } if (ImGui_MenuItem("Comments")) { } ImGui_EndMenu(); } const char *label = "Help"; // 1. Calculate text size const float textWidth = ImGui_CalcTextSize(label).x; // 2. Add the internal padding ImGui adds to menus (Style.FramePadding.x * 2) const float menuWidth = textWidth + ImGui_GetStyle()->FramePadding.x * 2.0f + 2; // 3. Set Cursor (Window Width - Menu Width) ImGui_SetCursorPosX(ImGui_GetWindowWidth() - menuWidth); // 4. Draw the menu if (ImGui_BeginMenu(label)) { if (ImGui_MenuItem("Version")) { } ImGui_EndMenu(); } ImGui_EndMainMenuBar(); } void Gui_RenderStatusBar(const Gui_t* gui) { const ImGuiViewport *viewport = ImGui_GetMainViewport(); const float height = ImGui_GetFrameHeight(); const ImVec2 position = {viewport->Pos.x, viewport->Pos.y + viewport->Size.y - height}; const ImVec2 size = {viewport->Size.x, height}; ImGui_SetNextWindowPosEx(position, ImGuiCond_Always, (ImVec2){0.0f, 0.0f}); ImGui_SetNextWindowSize(size, ImGuiCond_Always); // Remove rounding, borders and reduce padding ImGui_PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui_PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui_PushStyleVarImVec2(ImGuiStyleVar_WindowPadding, (ImVec2){8.0f, 2.0f}); // Set background and text colors ImGui_PushStyleColorImVec4(ImGuiCol_WindowBg, (ImVec4){0.85f, 0.85f, 0.85f, 1.0f}); ImGui_PushStyleColorImVec4(ImGuiCol_Text, (ImVec4){0.0f, 0.0f, 0.0f, 1.0f}); const ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNav; if (ImGui_Begin("StatusBar", NULL, windowFlags)) { ImGui_Text(gui->statusBarText); } ImGui_End(); ImGui_PopStyleColorEx(2); ImGui_PopStyleVarEx(3); } void Gui_RenderPreferences_Dialog(Gui_t *gui, ConfigParams_t *configParams) { if (!gui->isPreferencesDialogOpen) { return; } // Set the dialog position to the center of the screen, and let it grow as necessary const ImGuiViewport *viewport = ImGui_GetMainViewport(); const ImVec2 viewportCenter = { viewport->Pos.x + viewport->Size.x * 0.5f, viewport->Pos.y + viewport->Size.y * 0.5f }; ImGui_SetNextWindowPosEx(viewportCenter, ImGuiCond_Appearing, (ImVec2){0.5f, 0.5f}); ImGui_SetNextWindowSize((ImVec2){450, 0}, ImGuiCond_Always); if (!ImGui_Begin("Preferences", &gui->isPreferencesDialogOpen, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse)) { ImGui_End(); SDL_LogError(SDL_LOG_CATEGORY_CUSTOM, "Gui_RenderPreferences_Dialog: couldn't render."); } ImGui_Text("Server Data:"); if (ImGui_BeginTable("ServerTable", 2, ImGuiTableFlags_SizingFixedFit)) { ImGui_TableSetupColumnEx("Label", ImGuiTableColumnFlags_WidthFixed, 180.0f, 0); ImGui_TableSetupColumn("Input", ImGuiTableColumnFlags_WidthStretch); // Server Address ImGui_TableNextRow(); ImGui_TableSetColumnIndex(0); ImGui_AlignTextToFramePadding(); ImGui_Text("Tibia-Server Address:"); ImGui_TableSetColumnIndex(1); ImGui_SetNextItemWidth(-FLT_MIN); ImGui_InputText("##Address", configParams->serverAddress, IM_ARRAYSIZE(configParams->serverAddress), 0); // Server Address ImGui_TableNextRow(); ImGui_TableSetColumnIndex(0); ImGui_AlignTextToFramePadding(); ImGui_Text("Tibia-Server Portnumber:"); ImGui_TableSetColumnIndex(1); ImGui_SetNextItemWidth(-FLT_MIN); ImGui_InputScalar("##Port", ImGuiDataType_U16, &configParams->serverPort); ImGui_EndTable(); } ImGui_Spacing(); ImGui_Separator(); ImGui_Spacing(); if (ImGui_BeginTable("BottomSplit", 2, ImGuiTableFlags_BordersInnerV)) { ImGui_TableSetupColumn("PlayerData", ImGuiTableColumnFlags_WidthStretch); ImGui_TableSetupColumnEx("Actions", ImGuiTableColumnFlags_WidthFixed, 100.0f, 0); ImGui_TableNextRow(); // Player Data ImGui_TableSetColumnIndex(0); ImGui_Text("Player Data:"); if (ImGui_BeginTable("PlayerDataTable", 2, ImGuiTableFlags_SizingFixedFit)) { ImGui_TableSetupColumnEx("Label", ImGuiTableColumnFlags_WidthFixed, 120.0f, 0); ImGui_TableSetupColumn("Input", ImGuiTableColumnFlags_WidthStretch); // Player Name ImGui_TableNextRow(); ImGui_TableSetColumnIndex(0); ImGui_AlignTextToFramePadding(); ImGui_Text("Player Name:"); ImGui_TableSetColumnIndex(1); ImGui_SetNextItemWidth(-FLT_MIN); ImGui_InputText("##PName", configParams->lastAccount, IM_ARRAYSIZE(configParams->lastAccount), 0); // Player Password ImGui_TableNextRow(); ImGui_TableSetColumnIndex(0); ImGui_AlignTextToFramePadding(); ImGui_Text("Player Password:"); ImGui_TableSetColumnIndex(1); ImGui_SetNextItemWidth(-FLT_MIN); ImGui_InputText("##PPass", configParams->lastPassword, IM_ARRAYSIZE(configParams->lastPassword), ImGuiInputTextFlags_Password); ImGui_EndTable(); } // Buttons ImGui_TableSetColumnIndex(1); ImGui_Dummy((ImVec2){0.0f, 2.25f}); if (ImGui_ButtonEx("Cancel", (ImVec2){-FLT_MIN, 0})) { gui->isPreferencesDialogOpen = false; } ImGui_Dummy((ImVec2){0.0f, 10.0f}); if (ImGui_ButtonEx("Save", (ImVec2){-FLT_MIN, 0})) { Config_Save_Settings(configParams); gui->isPreferencesDialogOpen = false; } ImGui_EndTable(); } ImGui_End(); }