#include "window.h" static SDL_Window *window; static SDL_Renderer *renderer; void Window_Init_SDL() { SDL_Init(SDL_INIT_VIDEO); SDL_SetHint(SDL_HINT_LOGGING, "*=info"); } void Window_Init(int width, int height) { SDL_CreateWindowAndRenderer( "Tibia", width, height, 0, &window, &renderer); } void Window_Shutdown() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } SDL_Renderer *Window_GetRenderer() { return renderer; }