// // Created by rov on 12/27/25. // #ifndef TIBIA_BITMAP_H #define TIBIA_BITMAP_H #include typedef struct Bitmap { SDL_Texture* tibiaTexture; SDL_Texture* marbleTexture; } Bitmap_t ; bool Bitmap_Init(Bitmap_t* bitmap); void Bitmap_Destroy(const Bitmap_t* bitmap); SDL_Surface* Bitmap_LoadFromFile(const char* filename); SDL_Surface* Bitmap_LoadFromMemory(const void* buffer, size_t size); #endif //TIBIA_BITMAP_H