#include "app.h" #include "window.h" #include "render.h" #include "input.h" void App_Init(App_t *app) { app->isRunning = false; if (!Window_Init_SDL()) { return; } System_QueryMetrics(&app->metrics); if (!Window_Init(app->metrics.screenWidth, app->metrics.screenHeight)) { return; } Config_Load_Settings(&app->configParams); if (!Map_Init(&app->map)) { return; } if (!Bitmap_Init(&app->bitmap)) { return; } if (!Objects_Init(&app->graphics)) { return; } app->isRunning = true; } void App_Run(App_t *app) { while (app->isRunning) { Input_Poll(app); Render_Frame(app); } } void App_Shutdown(const App_t* app) { Objects_Destroy(&app->graphics); Map_Destroy(&app->map); Bitmap_Destroy(&app->bitmap); Window_Shutdown(); }