tibia_alpha/thirdparty/dear_bindings/dcimgui_impl_sdlrenderer3.cpp

130 lines
3.2 KiB
C++

// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
// **DO NOT EDIT DIRECTLY**
// https://github.com/dearimgui/dear_bindings
#include "imgui.h"
#include "imgui_impl_sdlrenderer3.h"
#include <stdio.h>
// Wrap this in a namespace to keep it separate from the C++ API
namespace cimgui
{
#include "dcimgui_impl_sdlrenderer3.h"
}
// By-value struct conversions
static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
{
cimgui::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
{
::ImVec2 dest;
dest.x = src.x;
dest.y = src.y;
return dest;
}
static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
{
cimgui::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
{
::ImVec4 dest;
dest.x = src.x;
dest.y = src.y;
dest.z = src.z;
dest.w = src.w;
return dest;
}
static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
{
cimgui::ImTextureRef dest;
dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
{
::ImTextureRef dest;
dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
dest._TexID = src._TexID;
return dest;
}
static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
{
cimgui::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
{
::ImColor dest;
dest.Value.x = src.Value.x;
dest.Value.y = src.Value.y;
dest.Value.z = src.Value.z;
dest.Value.w = src.Value.w;
return dest;
}
// Function stubs
#ifndef IMGUI_DISABLE
CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDLRenderer3_Init(cimgui::SDL_Renderer* renderer)
{
return ::ImGui_ImplSDLRenderer3_Init(reinterpret_cast<::SDL_Renderer*>(renderer));
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLRenderer3_Shutdown(void)
{
::ImGui_ImplSDLRenderer3_Shutdown();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLRenderer3_NewFrame(void)
{
::ImGui_ImplSDLRenderer3_NewFrame();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLRenderer3_RenderDrawData(cimgui::ImDrawData* draw_data, cimgui::SDL_Renderer* renderer)
{
::ImGui_ImplSDLRenderer3_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data), reinterpret_cast<::SDL_Renderer*>(renderer));
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLRenderer3_CreateDeviceObjects(void)
{
::ImGui_ImplSDLRenderer3_CreateDeviceObjects();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLRenderer3_DestroyDeviceObjects(void)
{
::ImGui_ImplSDLRenderer3_DestroyDeviceObjects();
}
CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLRenderer3_UpdateTexture(cimgui::ImTextureData* tex)
{
::ImGui_ImplSDLRenderer3_UpdateTexture(reinterpret_cast<::ImTextureData*>(tex));
}
#endif // #ifndef IMGUI_DISABLE