fix problem with summons being spawned as non-summons
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@ -1991,7 +1991,7 @@ TMonster::TMonster(int Race, int x, int y, int z, int Home, uint32 MasterID) :
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return;
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}
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if(Master->Type != MONSTER || ((TMonster*)Master)->Master != 0){
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if(Master->Type != MONSTER || ((TMonster*)Master)->Master == 0){
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this->LifeEndRound = Master->LifeEndRound;
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Master->SummonedCreatures += 1;
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break;
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