game/Makefile
fusion32 565d28e480 rename/create some files
The most annoying thing with C++ classes being in their "own" header
file is that it makes it easy to create cyclic dependencies. We might
end up merging all creature related header files into the original
`cr.hh` that shows up in the original's debug information.
2025-05-28 18:51:06 -03:00

80 lines
2.4 KiB
Makefile

SRCDIR = src
BUILDDIR = build
OUTPUTEXE = game
CC = g++
CFLAGS = -m64 -fno-strict-aliasing -pedantic -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -DOS_LINUX=1 -DARCH_X64=1
LFLAGS = -Wl,-t
DEBUG ?= 0
ifneq ($(DEBUG), 0)
CFLAGS += -g -O0
else
CFLAGS += -O2
endif
HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/crcombat.hh $(SRCDIR)/crskill.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/thread.hh
$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj
$(CC) $(CFLAGS) $(LFLAGS) -o $@ $^
$(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/crskill.obj: $(SRCDIR)/crskill.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/main.obj: $(SRCDIR)/main.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/map.obj: $(SRCDIR)/map.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/objects.obj: $(SRCDIR)/objects.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/player.obj: $(SRCDIR)/player.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/script.obj: $(SRCDIR)/script.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/strings.obj: $(SRCDIR)/strings.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/thread.obj: $(SRCDIR)/thread.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/time.obj: $(SRCDIR)/time.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILDDIR)/util.obj: $(SRCDIR)/util.cc $(HEADERS)
@mkdir -p $(@D)
$(CC) -c $(CFLAGS) -o $@ $<
.PHONY: clean
clean:
@rm -r $(BUILDDIR)