The most annoying thing with C++ classes being in their "own" header file is that it makes it easy to create cyclic dependencies. We might end up merging all creature related header files into the original `cr.hh` that shows up in the original's debug information.
80 lines
2.4 KiB
Makefile
80 lines
2.4 KiB
Makefile
SRCDIR = src
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BUILDDIR = build
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OUTPUTEXE = game
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CC = g++
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CFLAGS = -m64 -fno-strict-aliasing -pedantic -Wall -Wextra -Wno-unused-parameter -Wno-format-truncation -std=c++11 -DOS_LINUX=1 -DARCH_X64=1
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LFLAGS = -Wl,-t
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DEBUG ?= 0
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ifneq ($(DEBUG), 0)
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CFLAGS += -g -O0
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else
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CFLAGS += -O2
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endif
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HEADERS = $(SRCDIR)/common.hh $(SRCDIR)/config.hh $(SRCDIR)/connection.hh $(SRCDIR)/containers.hh $(SRCDIR)/creature.hh $(SRCDIR)/crcombat.hh $(SRCDIR)/crskill.hh $(SRCDIR)/enums.hh $(SRCDIR)/map.hh $(SRCDIR)/monster.hh $(SRCDIR)/objects.hh $(SRCDIR)/player.hh $(SRCDIR)/script.hh $(SRCDIR)/thread.hh
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$(BUILDDIR)/$(OUTPUTEXE): $(BUILDDIR)/config.obj $(BUILDDIR)/creature.obj $(BUILDDIR)/crcombat.obj $(BUILDDIR)/crskill.obj $(BUILDDIR)/main.obj $(BUILDDIR)/map.obj $(BUILDDIR)/objects.obj $(BUILDDIR)/player.obj $(BUILDDIR)/script.obj $(BUILDDIR)/shm.obj $(BUILDDIR)/strings.obj $(BUILDDIR)/thread.obj $(BUILDDIR)/time.obj $(BUILDDIR)/util.obj
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$(CC) $(CFLAGS) $(LFLAGS) -o $@ $^
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$(BUILDDIR)/config.obj: $(SRCDIR)/config.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/creature.obj: $(SRCDIR)/creature.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/crcombat.obj: $(SRCDIR)/crcombat.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/crskill.obj: $(SRCDIR)/crskill.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/main.obj: $(SRCDIR)/main.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/map.obj: $(SRCDIR)/map.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/objects.obj: $(SRCDIR)/objects.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/player.obj: $(SRCDIR)/player.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/script.obj: $(SRCDIR)/script.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/shm.obj: $(SRCDIR)/shm.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/strings.obj: $(SRCDIR)/strings.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/thread.obj: $(SRCDIR)/thread.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/time.obj: $(SRCDIR)/time.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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$(BUILDDIR)/util.obj: $(SRCDIR)/util.cc $(HEADERS)
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@mkdir -p $(@D)
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$(CC) -c $(CFLAGS) -o $@ $<
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.PHONY: clean
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clean:
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@rm -r $(BUILDDIR)
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