game/reference/types.hh
2025-07-01 09:26:39 -03:00

41 lines
908 B
C++

struct TDatabasePoolConnection {
TDatabaseConnectionPool *DatabaseConnectionPool;
TDatabaseConnection *DatabaseConnection;
bool TransactionRunning;
};
struct TDatabaseConnectionPool {
int NumberOfConnections;
struct TDatabaseSettings DatabaseSettings;
struct TDatabaseConnection **DatabaseConnection;
bool *DatabaseConnectionFree;
struct Semaphore FreeDatabaseConnections;
struct Semaphore DatabaseConnectionMutex;
};
// TODO(fusion): Opaque struct?
struct TDatabaseConnection {};
struct TPreparedQuery {
int Number;
char *Query;
char *DBTypes;
char *CTypes;
char *Name;
};
struct TNameLockOrderData {
ulong GamemasterID;
char GamemasterName[30];
char CharacterName[30];
bool OldNameVisible;
};
struct TNotationOrderData {
ulong GamemasterID;
char GamemasterName[30];
char CharacterName[30];
char Comment[200];
};