fusion32
a8d26b6ce3
fix player state desync on login ( #59 )
2026-06-01 01:54:15 -03:00
fusion32
e2ba7cd296
fix issues and warnings when compiling with glibc < 2.32 ( #57 , #58 )
...
This also fixes some inconsistencies such as mixing both strerror
and strerrordesc_np, and possible formatting issues.
2026-05-28 23:56:29 -03:00
fusion32
d1c4dce3be
minor fix to monster targeting logic
2026-05-25 18:19:39 -03:00
fusion32
54c2169ec9
fix issues with TMonster constructor + Search functions + UH formula
...
The issue with the TMonster constructor was obvious, but the others
were slightly different from the original.
2026-05-09 12:40:41 -03:00
fusion32
7beaa081de
fix issue with CUMULATIVE + THROW loot ( #56 )
2026-05-05 21:54:32 -03:00
fusion32
a9f70ed1f1
small change to monster talking
...
Monsters will prefix their lines with "#Y" when they're supposed
to yell. The minotaur mage from the leaked files uses a "#W" prefix
which is either a mistake or some removed feature? Either way, it
wouldn't be a problem with the original binary because it would only
check for a leading "#" before removing a three character prefix.
2026-04-16 07:34:02 -03:00
fusion32
f9beda0832
missing NEWLINE on non-patched fields + fix accept error on shutdown
2026-03-30 15:54:52 -03:00
fusion32
995f50a984
fix issue with whisper "pspsps" condition
2026-03-25 17:53:42 -03:00
fusion32
370842756a
support for proxy headers + minor tweaks
2026-03-14 16:07:56 -03:00
fusion32
16edba1729
missing try-catch block in TMonster::IdleStimulus
...
On rare occasions this would cause an EXHAUSTED exception to bubble
up all the way to main, causing the server to shutdown without saving.
2026-03-01 18:00:51 -03:00
fusion32
1738b5f5c8
fix issue with collision events ( #54 )
2026-02-26 22:31:03 -03:00
fusion32
419e6bf990
network code robustness
...
This should address some quirks of both game and query manager
connections while keeping roughly the same overall design.
2026-02-26 04:52:55 -03:00
fusion32
b1fd46d8c5
modify SearchFlightField to more closely match the original binary
2026-02-20 23:52:07 -03:00
fusion32
b22be90dc8
add missing flight direction preference ( #53 )
2026-02-20 16:15:09 -03:00
fusion32
36f1c93665
add missing try-catch block in RefreshSector
2026-02-15 23:13:51 -03:00
fusion32
3b42c61166
rename CHANNEL_PRIVATE to FIRST_PRIVATE_CHANNEL for readability
...
Also make it dependent on the number of public channels to avoid
de-sync problems between them, when adding new public channels.
2026-02-15 18:48:20 -03:00
fusion32
38a06a06d6
fix bug with Challenge spell
2026-02-11 00:31:16 -03:00
fusion32
cd6b26da5d
minor tweaks
2026-02-03 04:33:01 -03:00
fusion32
9c4fb8b24c
add missing factor to npc talk delay calculation
2026-01-29 14:45:46 -03:00
fusion32
6e93e71bbf
fix problem with summons also creating summons ( #51 )
2026-01-23 11:24:56 -03:00
fusion32
c2cbe8e23b
bind acceptor to INADDR_ANY by default + set TCP_NODELAY on sockets
...
- Binding the acceptor to the game address was troublesome with certain
setups, so it will now bind to INADDR_ANY by default. This behaviour
can be reverted by adding `-DBIND_ACCEPTOR_TO_GAME_ADDRESS=1` as a
compiler option.
- Setting TCP_NODELAY can help improving latency and reducing stutters
specially for players with higher ping. It was not in the original
binary, but it's probably worth it to have it enabled.
2026-01-14 18:18:49 -03:00
fusion32
eeddc2b65a
fix condition for PVP_ENFORCED exp distribution ( #50 )
2026-01-06 06:18:27 -03:00
fusion32
8222b24124
fix "aleta cogni" GM spell ( #49 )
2025-12-18 14:55:44 -03:00
fusion32
82c2dfb15d
missing return in CreateMoney ( #48 )
2025-12-16 14:19:48 -03:00
fusion32
449585dace
fix buffer overrun when matching spell syllables
...
Thankfully this triggered a stack check assertion, causing the
application to crash and exposing the bug. Thanks to dajotsa from
OTLand for reporting it.
2025-12-16 02:42:51 -03:00
fusion32
9f51198921
fix a problem with saving murder timestamps in player files
2025-12-12 15:26:45 -03:00
fusion32
3485791000
fix a problem with sector refreshing delays at startup
...
I misread the original initial values for `RefreshX` and `RefreshY`
from the binary which caused the behavior, and a confused comment from
me. Thanks to Gustinos from OTLand for catching that.
I actualy done a small back of the envelope calculation and it seems
that, using a config similar to the one from the leaked files, it would
have taken ~100 hours for it to start refreshing sectors, meaning this
feature has NEVER actually been tested. I'd expect unexpected bugs to
emerge from this change.
2025-12-08 23:14:43 -03:00
fusion32
5aa288ad7e
fix problem with converting strings to upper-case - fixes #45
2025-12-08 17:18:16 -03:00
fusion32
eb07e8e87a
fix problem with playerlist creation
2025-12-08 17:08:53 -03:00
fusion32
db1fabd9c4
adjust effect enum names and add missing ones
2025-10-20 01:24:30 -03:00
fusion32
d7e2acbba4
fix problem with ShowNameDoor and "aleta grav" ( #42 )
2025-10-20 00:16:16 -03:00
fusion32
ea31122de9
fix TStrengthImpact not properly masking SKILL_FIST
2025-10-18 19:03:32 -03:00
fusion32
b9124b049a
fix problem with outfit comparisons - fixes #39
2025-10-12 17:38:12 -03:00
fusion32
60531bf63e
fix problem with targeting - fixes #38
2025-10-11 17:52:18 -03:00
fusion32
9a8bab9ff3
fix problem with summons being spawned as non-summons
2025-10-11 04:20:00 -03:00
fusion32
c37447f140
fix IMPACT_SUMMON not working properly - fixes #37
2025-10-11 04:02:35 -03:00
fusion32
a577390cf3
typo - fix #36
2025-10-09 03:08:12 -03:00
fusion32
3dd2ee23b8
fix #32
2025-09-25 00:33:16 -03:00
fusion32
11bd6ba26d
support 7.72 with non-default -DTIBIA772=1 switch
2025-09-19 23:56:12 -03:00
fusion32
465620a871
add MAX_DEPOTS constant + enable assertions in debug mode
2025-09-13 00:39:31 -03:00
fusion32
16f2e00b05
update script that generates the Makefile
2025-09-12 02:44:22 -03:00
fusion32
af49c0bd10
fix crash when a summon would attack before despawning ( #28 )
2025-09-12 02:28:35 -03:00
fusion32
02ae61bca4
fix GetDirection computation - fixes #25
2025-09-09 02:23:37 -03:00
fusion32
4c4e538136
fix character death recording logic
2025-09-06 00:12:47 -03:00
fusion32
8d565e9116
missing try-catch block in CreateField - fixes #21
...
The result DESTROYED was being caught at `UseMagicItem`, causing
the cast to fail but not before partially spawning other fields in
the case of `MassCreateField` and `CreateFieldWall`.
2025-09-04 22:28:43 -03:00
fusion32
9b2292bdce
fix problem with mail text parsing - fixes #19
2025-09-04 19:03:17 -03:00
fusion32
4a281dffcf
reduce MassCreateField radii + exclude origin from CancelInvisibility
2025-09-04 14:10:30 -03:00
fusion32
13819597ef
fix small bug with experience distribution
...
Before checking if players are in the same party, we need to
check if they're in any party at all. I made a small wrapper
`TPlayer::InPartyWith` to help prevent this mistake again.
2025-09-04 01:40:34 -03:00
fusion32
81aa93cce8
fix problem with CronInfo
2025-09-02 01:06:16 -03:00
fusion32
dbb589d262
fix level/quest door closing -- fixes #14
2025-08-31 16:27:19 -03:00